![]() Making these skills passive might make the AI Iron golem for example use the stun on single target mobs or targets that might not be the main focus in some specific moments taking away the option to use it how you see fit in any situations that can occur. Seeing how many people say that some aspects of the necromancer need to be reworked or adjusted and giving examples such as minion skills that take up 2 skill slots and giving you the feeling that you are missing out on a complete skill build to help out a full minion build or even hybrid minion builds, i personally think that making these skills passives will not help because it might ruin the utility of those skills. ![]()
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